The other half of Galaxy's Edge โ a flight simulator set inside a full-scale Millennium Falcon cockpit. You're not a passenger. You're the crew. Six people, six roles, one chaotic heist.
Smugglers Run opened in 2019 as the first Galaxy's Edge attraction. It's a flight simulator with a twist: six guests sit in a cockpit and each gets a distinct role (2 pilots, 2 gunners, 2 engineers). The controls actually do things โ the pilots steer, the gunners shoot, the engineers hit buttons when prompted. The ride tracks performance and modifies the ending cinematic based on how well the crew flies. Each ride is a 5-minute smuggling mission through hyperspace, a mining asteroid, and a First Order pursuit. Ending cinematics branch based on whether you completed objectives, crashed, or escaped intact.
You must be at least 38โณ (97cm) to ride Millennium Falcon: Smugglers Run.
Rider Switch (child swap) is available for parties with kids under the height requirement. If your child is close to the line, the cast member at the queue entrance will measure them against the post.
You're assigned a role as you board. Pilots face the front of the cockpit with steering yokes. Gunners face sideways with triggers. Engineers face backwards and press lit buttons when cued. Once the ride starts, it's a 5-minute simulator segment with physical cockpit shake, screen visuals, and audio cues from Hondo Ohnaka.
The pilot seats are the stars of the show. The gunners get hit-or-miss action. The engineers are the weakest position โ you're mostly watching, with occasional button presses.
Smugglers Run is part of the Lightning Lane Multi Pass. Waits are moderate โ less demanding than Rise of the Resistance but still often 40-75 minutes at midday. A solid LL pick if you want guaranteed boarding.
If you want pilot seats, the single-rider line often works โ cast members assign by position, and pilots are frequently seat-fillers for odd-numbered groups.
Average standby wait by season (observed over 2024-2025 data):
| Season | Morning | Midday | Evening |
|---|---|---|---|
| Low season | 25 min | 45 min | 30 min |
| Moderate | 40 min | 70 min | 45 min |
| High season | 55 min | 95 min | 60 min |
| Holiday peaks | 70 min | 120+ min | 75 min |
Mornings are best. Rope-drop Smugglers Run on a day when you're already rope-dropping Rise of the Resistance and you'll knock both out before 9:30am. The ride has higher capacity than Rise, so morning waits are genuinely short.
Evenings are also good โ as Hollywood Studios closes, Galaxy's Edge drains out last, and Smugglers Run waits drop to 20-30 minutes in the final hour.
Low height requirement, interactive format, ship theming. Kids love the tangible roles.
The cockpit is full-scale. For some fans, the hallway walk to board the ride is the emotional peak.
Simulator with physical shake. Dramamine recommended if you're susceptible.
It's a smaller ride than Rise. Great, but calibrated differently โ more participatory, less cinematic.
Ask for pilot seats. Don't be shy. Cast members assign roles as you enter the cockpit. If you want pilot, say so โ it's usually honorable if the line's not too backed up.
Use single-rider if you don't mind splitting up. The single-rider line is dramatically faster and often gets you into pilot or gunner seats. Good for repeat riders.
Look at your role's control panel before takeoff. The pilots have visible steering yokes; the gunners have triggers; the engineers have nine lit buttons. The cast member will explain briefly โ pay attention.
Your performance affects the ending. Really. If the pilots crash, the ending cinematic shows the Falcon limping home. If you succeed, you escape cleanly. First-timers often don't realize this.
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