๐ŸŽฌ Hollywood Studios ยท Star Wars: Galaxy's Edge

Millennium Falcon: Smugglers Run

The other half of Galaxy's Edge โ€” a flight simulator set inside a full-scale Millennium Falcon cockpit. You're not a passenger. You're the crew. Six people, six roles, one chaotic heist.

Height
38โ€ณ (97cm)
Lightning Lane
Multi Pass
Duration
~5 min
Thrill Level
Mild
Key Takeaways

Overview

Smugglers Run opened in 2019 as the first Galaxy's Edge attraction. It's a flight simulator with a twist: six guests sit in a cockpit and each gets a distinct role (2 pilots, 2 gunners, 2 engineers). The controls actually do things โ€” the pilots steer, the gunners shoot, the engineers hit buttons when prompted. The ride tracks performance and modifies the ending cinematic based on how well the crew flies. Each ride is a 5-minute smuggling mission through hyperspace, a mining asteroid, and a First Order pursuit. Ending cinematics branch based on whether you completed objectives, crashed, or escaped intact.

Height & Restrictions

You must be at least 38โ€ณ (97cm) to ride Millennium Falcon: Smugglers Run.

Rider Switch (child swap) is available for parties with kids under the height requirement. If your child is close to the line, the cast member at the queue entrance will measure them against the post.

What the Ride Feels Like

You're assigned a role as you board. Pilots face the front of the cockpit with steering yokes. Gunners face sideways with triggers. Engineers face backwards and press lit buttons when cued. Once the ride starts, it's a 5-minute simulator segment with physical cockpit shake, screen visuals, and audio cues from Hondo Ohnaka.

The pilot seats are the stars of the show. The gunners get hit-or-miss action. The engineers are the weakest position โ€” you're mostly watching, with occasional button presses.

Lightning Lane Strategy

Smugglers Run is part of the Lightning Lane Multi Pass. Waits are moderate โ€” less demanding than Rise of the Resistance but still often 40-75 minutes at midday. A solid LL pick if you want guaranteed boarding.

If you want pilot seats, the single-rider line often works โ€” cast members assign by position, and pilots are frequently seat-fillers for odd-numbered groups.

Strategy: For families who want everyone to ride together AND get pilot seats, go during a weekday afternoon in low season. Cast members have more flexibility when the queue isn't maxed out.

Typical Wait Times

Average standby wait by season (observed over 2024-2025 data):

SeasonMorningMiddayEvening
Low season25 min45 min30 min
Moderate40 min70 min45 min
High season55 min95 min60 min
Holiday peaks70 min120+ min75 min

Best Time to Ride

Mornings are best. Rope-drop Smugglers Run on a day when you're already rope-dropping Rise of the Resistance and you'll knock both out before 9:30am. The ride has higher capacity than Rise, so morning waits are genuinely short.

Evenings are also good โ€” as Hollywood Studios closes, Galaxy's Edge drains out last, and Smugglers Run waits drop to 20-30 minutes in the final hour.

Who It's Right For

Great fit

Families with kids 5+

Low height requirement, interactive format, ship theming. Kids love the tangible roles.

Great fit

Star Wars fans who want to fly the Falcon

The cockpit is full-scale. For some fans, the hallway walk to board the ride is the emotional peak.

Skip this one

Motion-sick guests

Simulator with physical shake. Dramamine recommended if you're susceptible.

Skip this one

Anyone expecting Rise of the Resistance scale

It's a smaller ride than Rise. Great, but calibrated differently โ€” more participatory, less cinematic.

Pro Tips

Ask for pilot seats. Don't be shy. Cast members assign roles as you enter the cockpit. If you want pilot, say so โ€” it's usually honorable if the line's not too backed up.

Use single-rider if you don't mind splitting up. The single-rider line is dramatically faster and often gets you into pilot or gunner seats. Good for repeat riders.

Look at your role's control panel before takeoff. The pilots have visible steering yokes; the gunners have triggers; the engineers have nine lit buttons. The cast member will explain briefly โ€” pay attention.

Your performance affects the ending. Really. If the pilots crash, the ending cinematic shows the Falcon limping home. If you succeed, you escape cleanly. First-timers often don't realize this.

Frequently Asked Questions

What's the height requirement for Smugglers Run?
38 inches (97 cm).
Is Smugglers Run scary?
No. It's a gentle simulator โ€” physical shake, bright visuals, but no drops or sudden turns.
What are the six roles in Smugglers Run?
Two pilots (steering), two gunners (shooting), two engineers (button-press cues). Cast members assign roles as you board.
Can I request a specific role?
You can ask. Cast members generally accommodate if the line is moving smoothly. Pilots are the most requested role, so expect a short wait.
Is Smugglers Run worth riding multiple times?
Yes, if you rotate roles. Piloting vs. gunnering vs. engineering produces notably different experiences. Many fans ride 3-4 times to try each role.
Is Smugglers Run on Lightning Lane?
Yes, Multi Pass. Not an Individual LL attraction โ€” the regular LL system works here.

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